the game you’re not allowed to stop playing: work gamification.
- Josiah Pearlstein

- 3 days ago
- 6 min read

I could already hear the line coming. “This will save them money.” At the same time, I was doing the math in my head and realizing it didn’t add up. That disconnect wasn’t personal. It was structural. It was the first time I noticed how easily work turns into a game when survival depends on performance.
I didn’t have a name for it at the time, but this is what work gamification looks like when your livelihood is tied to outcomes you don’t fully control.
After that, the job started to feel like managing outcomes more than helping people. Nothing dramatic broke, and there wasn’t a clear moment where I disengaged. I just noticed I’d started keeping score to get through the day. The shift didn’t happen because I stopped caring. It happened because caring fully made the work unsustainable. Treating it like a game wasn’t fun. It was survivable. Games let you lose a round and still come back the next day.
That framing shows up when you’re constantly measured and outcomes matter more than context. The rules change just enough that effort and reward stop lining up. Calling it a game creates distance, and distance is how you keep showing up.
Work gets easier once you stop seeing a person first. Customers start to look like opportunities. Conversations become attempts. Everything turns into numbers. When your livelihood depends on persuasion, rejection has to lose its edge. When performance is tracked nonstop, emotional insulation becomes part of the job. You still see people. You just stop letting every outcome register.
In sales, this way of thinking is taught early. You aren’t encouraged to sell from your own financial reality or personal judgment. You’re coached to sell certainty: the bundle, the upgrade, the recurring cost. Hesitation becomes something you’re expected to push through, even when someone’s needs clearly point toward something simpler. When doubt shows up, it gets redirected. You’re reminded they’ll need more later and that choosing less now creates problems later. Lower-tier options exist on paper so the company can say they exist, but they’re rarely treated as endpoints.
Instead, you get guided away from them, redirecting and assuming growth that hasn’t happened yet. A solution that works right now starts to feel insufficient, not because it fails, but because it doesn’t justify the number you’re being measured against. Over time, the pattern becomes obvious without anyone spelling it out. Doing the right thing is tolerated until it interferes with performance. Everything feeds into a chain of numbers. Associates rely on metrics to stay afloat. Managers rely on those metrics to justify their role. The next level up stays insulated, while the consequences stay close to the floor.
For the person selling, the urgency is immediate: rent, bills, security. Missing a target doesn’t just sting. It introduces risk. For the person buying, the decision doesn’t stay abstract once the money leaves their account. Inside the system, both realities flatten into the same scoreboard. Responsibility moves upward. The people closest to the consequences carry the most weight and receive the least protection. That’s when treating work like a game stops feeling optional. If you felt all of it all the time, you couldn’t keep the job.
It gets heavier fast once someone’s livelihood is on the line. In lower-stakes settings, a bad recommendation is annoying and a wasted purchase can usually be undone. Once livelihoods enter the picture, that distance becomes harder to maintain. For small businesses, decisions don’t live on dashboards. They show up as rent, debt, and whether the lights stay on. There’s no reset. You just keep going.
In gig work, there’s less pretense. The game isn’t something you opt into. It’s already there. Income depends on ratings you can’t challenge and rules you don’t get to see. Survival turns into math: whether the shift is worth it, whether the algorithm favors you today, how long it takes to break even. There’s no illusion of stability to soften any of it. Customers learn to treat the person like a rating screen. Workers become interchangeable. Context disappears. Accountability keeps drifting upward.
Staying in game mode long enough changes how you move through the rest of your life. The constant need to abstract outcomes, manage exposure, and detach emotionally doesn’t stop when the shift ends. It becomes reflexive. You carry it with you because it’s what works. Everything feels urgent, but nothing feels stable. Targets reset before there’s space to reflect. There’s always another interval to survive, another number waiting. Without slack, there’s no room to step back and ask whether the ground itself should feel this unstable in the first place.
Gradually, other people’s struggles fade into the background. Loss gets processed the same way as missed targets. You note it, file it, move on. That doesn’t come from indifference. It comes from knowing that letting everything register fully would make functioning harder. Over time, the distance that once felt protective starts to resemble neutrality. It gets harder to tell where survival ends and numbness begins.
That’s how the game reinforces itself. When outcomes are framed as performance, attention turns inward. You adjust yourself. You refine your approach. You look for better ways to play. When instability hurts, it feels personal, like a miscalculation or a missed window. The structure creating that instability fades from view. Systems like this benefit from it. Volatility looks like a test of skill. Success reads as competence. Struggle turns inward and starts to feel personal. The rules don’t need to explain themselves if everyone stays focused on their own performance. Blame settles where the risk already lives, and the conditions that make the game necessary remain intact.
There’s a real difference between choosing to play along and being forced into it. When you aren’t financially dependent, gamification is optional. You can step back, draw lines, leave when something doesn’t sit right. Once opting out threatens your ability to pay bills, that flexibility disappears. At that point, comfort stops mattering. Alignment fades into the background. You do what keeps the lights on and tolerate things you wouldn’t otherwise accept because the alternative carries consequences you can’t absorb. That’s why workplaces push the idea that work and life should stay separate. The separation acts like a wall. It keeps the weight of what you’re doing from fully registering and allows the system to keep moving.
Winning inside that structure doesn’t change the balance as much as it appears to. Strong performers get praised. They’re seen as capable, adaptable, good at the game. The rewards move from pennies to nickels, maybe to dimes for the best ones. The real money keeps moving upward, toward people who don’t live with the same instability. Losing works differently. The framing turns inward. You didn’t adjust fast enough. You missed something. When survival depends on performance, losing doesn’t just bruise your confidence. It puts you at risk. That imbalance keeps everything running. Success feels personal enough to chase. Failure feels personal enough to accept. The structure stays untouched.
There’s a moment in The Boy in the Striped Pajamas where a child is encouraged to see what’s happening around him as a game because the reality would be too much to carry directly. As adults, something similar happens. Systems get framed as games so people can keep functioning inside them, even when they’re aware of what’s being masked.
Content creation and passive income culture sit on a quieter part of the same spectrum. From the outside, this kind of work looks safer and more flexible, which is why it’s often dismissed. The obligations don’t change. The taxes are real. The risk still exists. What shifts is the timeline. Because the consequences are delayed, the game feels gentler at first. When the rules change, the cost arrives later, all at once.
Once you’ve seen work gamification clearly, it’s hard to unsee how much of modern work depends on it. It keeps people going, but it changes how they see responsibility, risk, and other people.
The most unsettling part is how normal this becomes. You stop asking whether something is right and start asking whether it works. Instability stops looking like a problem and starts looking like terrain. Once that shift happens, the game doesn’t just help people survive the system. It makes the system harder to question, harder to feel, and easier to accept. Most people adapt before they notice they’ve adapted.




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